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Pi Media Server

Video, LED, mapping and show control
USER MANUAL · VERSION 1.4.4 · macOS & Windows

Welcome

Pi Media Server by Saharty is a real-time media server for live shows. One application runs your visuals deck, projection and 3D mapping, LED pixel mapping and LED-wall design, LED processor control, lasers, immersive audio, AI-generated looks and complete show control over MIDI, OSC, DMX, SMPTE timecode, TCP/UDP and a web remote.

It is built for the person at the media desk: VJs, video and LED technicians, projection designers, show programmers, corporate and conference operators, and venues that need one dependable machine to drive several screens, LED walls and lasers in sync with the music or the timecode.

Pi Media Server by Saharty
Figure 1. Pi Media Server by Saharty

Version 1.4.4 includes the full feature set described in this manual, including:

Tip: The 12-part tutorial series on youtube.com/@pibysaharty follows the same order as this manual. The figures in this manual are taken from it.

Quick start

  1. Install the app: open the .dmg and drag the app to Applications (macOS), or run the .exe installer (Windows).
  2. Launch Pi Media Server. In the licence window, enter your licence key and click Activate, or click Start 15-day free trial.
  3. In the Compose workspace, click the Layers / Columns corner of the deck to open the composition settings and pick a Resolution that matches your screen, LED wall or projector setup.
  4. Drag video, images or audio files from your computer onto empty cells in the deck, or choose File → Import Media… (Cmd/Ctrl+I).
  5. In the Browser, open the Generators tab and drag a generator (for example Plasma or AI Synth) onto another cell.
  6. Click a clip to play it. Click a column header, or press 1–9, to trigger a whole column.
  7. Open the Mapping workspace, select Output 1, choose your projector or LED processor in Display, and click Open Output.
  8. Use the layer faders, the Master fader and BLACK in the top bar to shape the show.
  9. Save with File → Save Show (Cmd/Ctrl+S). Shows are saved as .pims files.
The Compose workspace: deck, browser, Preview and Program monitors, and the inspector
Figure 2. The Compose workspace: deck, browser, Preview and Program monitors, and the inspector

Installation

macOS

  1. Open PiMediaServer-1.4.4-mac-arm64.dmg (Apple silicon) or PiMediaServer-1.4.4-mac-x64.dmg (Intel Mac).
  2. Drag Pi Media Server by Saharty onto the Applications folder shown in the window.
  3. Eject the disk image and start the app from Applications or Launchpad.

On first use, macOS asks for permission to use:

Allow each one you plan to use. You can change them later in System Settings → Privacy & Security.

Windows

  1. Run PiMediaServer-1.4.4-win-x64.exe.
  2. Accept the licence agreement, choose the installation folder (you can change it) and finish the installer.
  3. The installer creates a desktop shortcut and a Start-menu entry named Pi Media Server by Saharty.

If Windows Firewall asks, allow Pi Media Server on the network you use for show control, LED output and sync.

What is included

Everything the app needs ships inside the installer, including FFmpeg and the NDI runtime. You do not need to install any other software.

Show files use the .pims extension and open in Pi Media Server when you double-click them.

First launch

The splash screen shows Starting GPU engine… while the graphics engine starts. A new show contains a 1920 × 1080 composition at 120 BPM, 3 layers and 8 columns.

Activation & licensing

Pi Media Server uses the Pi by Saharty licensing system. One licence activates one computer, and you can move it to another computer at any time.

Buying and receiving your key

Buy Pi Media Server at pi-ware.com/products/pi-media-server. Your licence key arrives by email after purchase and has the form XXXXX-XXXXX-XXXXX-XXXXX. Your licences, downloads and orders are listed in your account at pi-ware.com/account.

Opening the licence window

Online activation

  1. Open the licence window.
  2. Paste your key into Licence key and click Activate (or press Enter).
  3. The status line changes to Activated and every feature is on.

If the key is already active on another computer, the app asks whether to move it to this one. Click Move it here to confirm. The other computer gets a 24-hour notice, then Pi Media Server stops starting there.

Free trial

Click Start 15-day free trial. No payment details are needed. During the trial every feature works, with two limits:

The licence window shows how much of the trial is left. A notice appears 3 days before the trial ends.

Offline activation

Use this when the media computer has no internet connection.

  1. Enter your licence key in the licence window.
  2. Click Offline activation. A request code appears.
  3. Click Copy code and take the code to any device that is online.
  4. Paste the code at pi-ware.com/activate. You receive a licence file.
  5. Bring the file back to the media computer and click Load licence file….

Moving to a new computer

Licence checks and show safety

The licence file is stored at ~/Library/Application Support/Pi by Saharty/Licences/pi-media-server.pilic (macOS) or %APPDATA%\Pi by Saharty\Licences\pi-media-server.pilic (Windows). Do not edit it. An edited file is no longer valid.

Interface tour

The top bar

The top bar is visible in every workspace.

Control What it does Range / default
Workspace tabs Compose, Mapping, LED, 3D Stage, Laser, Audio, Show, Control, AI Studio, Encode Compose
Beat lights Show the four beats of the bar —
BPM Show tempo 20–300, default 120
TAP Tap tempo (key T) —
↺ (resync) Resets the beat to beat 1 —
Quantise Delays clip triggers to the next beat or bar Q off, Q beat, Q bar
Timecode display Shows the show timecode. Click it to choose the source, frame rate and locate point 00:00:00:00
▶ (timecode play) Plays / stops the internal timecode generator (Shift+Space) —
Master Composition master opacity 0–1
PREVIEW Preview mode: edit and trigger without touching the live output (Cmd/Ctrl+P) Off
TAKE Sends the preview to the live output (Cmd/Ctrl+Enter) —
LEARN Learn mode for MIDI, OSC and DMX mapping Off
OUTPUTS Opens or closes all outputs —
BLACK Blackout (key B) Off
The top bar: tempo, quantise, timecode, master and the PREVIEW / TAKE / LEARN / OUTPUTS / BLACK buttons
Figure 3. The top bar: tempo, quantise, timecode, master and the PREVIEW / TAKE / LEARN / OUTPUTS / BLACK buttons

The status bar

The status bar at the bottom shows messages, MIDI / OSC / DMX activity lights, the graphics card name and the licence state. Click the GPU name to open GPU & Performance.

The Compose workspace

Compose is where you build and play the show. It has five panels:

Arranging the panels

Other workspaces at a glance

Workspace What you do there
Mapping Outputs, slices, corner pin, mesh warp, masks, edge blending, colour matching
LED Pixel-mapped fixtures, Art-Net / sACN / DDP output, LED wall designer, smart calculator, curved walls, LED processors
3D Stage Models, build-to-scale objects, virtual projectors, projector catalogue, calibration
Laser Laser cues on tracks, drawing, ILDA, laser projectors, external laser software, safety
Audio Output device, speaker layout, monitoring mode, speaker management, analysis for visuals
Show Cue List, Timeline, Plan (conference), Schedule and timecode
Control MIDI, OSC, DMX input, web remote, TCP/UDP, multi-server, NDI and stream outputs
AI Studio Prompt-driven looks, effects, Auto-VJ and cloud generation
Encode Batch conversion to DXV3, HAP, H.264, H.265, AV1 and WAV

Building a show in the deck

Adding clips

Each filled cell shows a thumbnail, the clip name and a type tag. GPU-decoded clips show their codec (for example DXV3 or HAP); other tags are GEN, AI, SLIDES, LIST, INFO, STREAM and NDI. Video and audio clips show a progress bar while they play.

Clips in the deck: thumbnail, name and type tag
Figure 4. Clips in the deck: thumbnail, name and type tag

Playing clips and columns

Organising the deck

Layer strips

Each layer header has:

Control What it does Range / default
Layer name Click to select the layer and show it in the inspector —
B Bypass: hides the layer Off
S Solo: shows only this layer Off
✕ Clears the layer —
Blend mode How the layer combines with the layers below Normal, Add, Screen, Multiply, Overlay, Lighten, Darken, Difference, Subtract, Exclusion, Hard Light, Soft Light, Color Dodge, Color Burn, Luma Key, Alpha Mask
V fader Video opacity 0–1, default 1
A fader Audio level in dB, with a live level meter up to +6 dB, default 0 dB

Drag a fader, use the mouse wheel, or Shift-drag for fine moves. Double-click a fader to reset it. Both faders can be learned from MIDI, OSC and DMX.

Layer strips: blend mode, video opacity (V) and audio level (A) faders
Figure 5. Layer strips: blend mode, video opacity (V) and audio level (A) faders

Tip: Alpha Mask uses the layer as a cut-out for the layers below, and Luma Key removes the dark parts of the layer. Both are useful for logos and shapes over moving backgrounds.

Clip settings (inspector)

Select a clip to see its settings in the inspector.

Transport (video and audio clips)

Control What it does Range / default
Speed Playback speed 0–4, default 1
At end What happens at the end Loop, Bounce, Play once & hold, Play once & clear
In point / Out point Part of the clip that plays 0–1, default 0 / 1
Reverse Plays backwards Off
Beat sync length Stretches the clip to a number of beats Off
Length (beats) Length when beat sync is on 1–128, default 16

Transform

Control What it does Range / default
Fit How the clip fills the composition Comp default, Fit, Fill, Stretch, Native pixels
Position X / Y Offset −2 to 2, default 0
Scale Size 0.05–5, default 1
Rotation Rotation in degrees −180 to 180, default 0
Flip H / Flip V Mirrors the clip Off
Opacity Clip opacity 0–1, default 1

Audio (clips with sound)

Control What it does Range / default
Volume Clip level 0–2, default 1
Routing Channel bed (multichannel / immersive bed) or Object (3D positioned) Bed
Object X (L–R), Object Y (B–F), Object Z (height) Object position X −1 to 1 (0), Y −1 to 1 (1), Z 0–1
Object size Spreads the object over more speakers 0–1, default 0
Motion Static or Orbit Static
Orbit rate (Hz), Orbit radius, Orbit height Orbit movement rate 0–2 (0.1), radius 0–1.5 (1)
Clip transport: Loop, Bounce, Play once & hold and Play once & clear
Figure 6. Clip transport: Loop, Bounce, Play once & hold and Play once & clear

Layer settings: transitions and autopilot

Select a layer header to see the layer settings.

Control What it does Range / default
Opacity, Audio level (gain), Blend mode Same as the layer strip —
Transition → Type How a new clip replaces the old one Cut, Fade, Dissolve, Wipe Left, Wipe Up, Iris, Zoom, Blur Fade, Slide, Glitch (default Fade)
Duration (s) Transition time 0–10 s, default 0.5
or beats Transition time in beats instead 0–32
Autopilot → Mode Plays clips automatically Off, Next clip, Random clip
Advance When autopilot moves on When clip ends, Every N beats
Beats N for Every N beats 1–128, default 16

Layer effects are listed below these settings (see the next chapter).

Composition settings

Click the Layers / Columns corner of the deck to open the composition settings.

Control What it does Range / default
Resolution Composition size, from 1280 × 720 to 15360 × 2160, or custom 1920 × 1080
Background Background colour Black
Default fit Fit, Fill, Stretch or Native Fit
Master Master opacity (also in the top bar) 0–1
Column trigger clears empty layers See above Off
Auto BPM from audio Follows the tempo of the audio analysis Off

The section also shows the GPU, its maximum texture size and whether the pipeline is 16-bit float or 8-bit.

Note: Above 8K (7680 × 4320) the composition switches to 8-bit buffers automatically so that 12K canvases fit in GPU memory. A resolution larger than the GPU's maximum texture size is refused. 12K needs a GPU with 16384-pixel textures.

Composition settings
Figure 7. Composition settings

Preview and TAKE

Press PREVIEW (Cmd/Ctrl+P). Compose now edits a copy of the show: you can trigger clips and change effects without touching the live outputs, and a small PROGRAM monitor keeps showing what is live. When the look is ready, press TAKE (Cmd/Ctrl+Enter). The look goes live using each layer's transition.

Figure 8. Building a look in PREVIEW and sending it live with TAKE

Tempo and quantise

Set the BPM by typing it, tapping TAP (or T), following MIDI clock (Control workspace), or turning on Auto BPM from audio. Choose Q beat or Q bar to make clip and column triggers land on the next beat or bar.

Effects, generators and modulation

Generators

Open Browser → Generators and drag a generator onto a cell. There are 24: AI Synth, Plasma, Noise Flow, Tunnel, Starfield, Nebula, Rings, Stripes / Bars, Retro Grid, Checkerboard, Cells, Hexagons, Fire, Water Caustics, Aurora, Laser Beams, Bokeh Lights, Audio Spectrum, Audio Circle, Digital Rain, Gradient, Solid Color, Test Card and Geometric Shapes.

Generator clips have their own parameters plus Time speed (0–4) and Render res (Full resolution, Half resolution (faster), Quarter resolution).

AI Synth combines 16 pattern engines with warp, symmetry, palette, pulse and audio response.

The Generators tab in the browser
Figure 9. The Generators tab in the browser

Effects

There are 51 GPU effects in eight groups:

Group Effects
Color Brightness / Contrast, Hue Rotate, Levels / Gamma, Colorize, Duotone, Gradient Map, Invert, Threshold, Posterize, RGB Gain, Fade To Color
Blur Blur, Glow / Bloom, Zoom Blur, Directional Blur, Sharpen
Distort Wave, Twirl, Bulge / Pinch, Fisheye, Polar Coordinates, Noise Displace, Liquid
Geometry Transform, Mirror, Kaleidoscope, Tile, Scroll / Shift, Crop, Shape Mask
Stylize Pixelate, LED Dot Matrix, Halftone, Edge Detect, Emboss, Scanlines / CRT, VHS, Film Grain, Vignette, Dot Code
Glitch RGB Split, Glitch Blocks, Data Smear
Time Feedback / Trails, Strobe, Beat Flash, Beat Zoom, Shake, Audio Pulse
Key Chroma Key, Luma Key

To add an effect:

  1. Open Browser → Effects.
  2. Drag the effect onto a clip (clip effect), a layer header (layer effect) or the Preview monitor (composition effect).
  3. Select the clip, layer or composition to adjust the effect in the inspector. Every effect has a Mix control (0–1) and can be reordered.
The Effects tab, grouped by category
Figure 10. The Effects tab, grouped by category

Modulation

Most sliders have a small ~ button. Click it to cycle None → LFO → Audio → Beat. Right-click it for the settings:

Setting Applies to Range
Depth All 0–1
Beats / cycle LFO, Beat 0.25–64
Shape LFO sine, tri, saw, square, random
Bipolar LFO On / off
Band Audio bass, mid, high, level
Decay Beat 1–20

The button shows LFO, AUD or BT when modulation is on. Audio modulation follows the analysis set up in the Audio workspace.

Figure 11. An effect parameter pulsing on every beat with Beat modulation

Tip: Double-click any slider to reset it to its default.

Text and tickers

Drag Text from the Generators tab, or right-click a cell and choose New Text Clip. Settings: text, Size (10–600), Color, Align, Weight, Font, Vertical position, Outline (0–30), Outline color and Ticker speed (0–5) for scrolling tickers.

Presentations, playlists and info clips

The Presentations & Info tab of the browser holds:

Change slides with the arrow keys, PageUp / PageDown, a presentation clicker, OSC /pims/slides/next, TCP SLIDE NEXT, or the Presenter View window (Cmd/Ctrl+Shift+P), which shows the current slide, the next slide, notes, a clock and an elapsed timer.

Importing PowerPoint, Keynote or PDF slides
Figure 12. Importing PowerPoint, Keynote or PDF slides

Live and network sources

The Live & Network tab lists cameras and capture cards, Screen / window capture, NDI source and Network Stream. Network streams accept RTSP, RTMP, SRT, HLS, UDP and HTTP URLs. Options include RTSP over UDP, Low-bandwidth (proxy) stream and RTMP: listen for a push, which lets OBS push to rtmp://this-ip:1935/live/key.

Note: Network stream inputs carry video only. Route their audio through your sound interface.

Finger Paint clips

Drag Finger Paint onto a cell to draw live visuals. Draw in the paint pad with a mouse, pen or touch screen (several fingers paint at once), click Full-screen Pad, or open the web remote's paint page on phones and tablets (see Control).

Control Range / default
Brush Neon glow, Pen, Soft marker, Spray, Ribbon, Sparkles, Eraser
Brush size 0.002–0.15, default 0.02
Colour, Rainbow ink —
Glow 0–2, default 0.6
Opacity 0.05–1, default 1
Symmetry None, Mirror left / right, Mirror top / bottom, Four-way, Kaleidoscope 6, Kaleidoscope 8
Fade after (s, 0 = keep) 0–30, default 0
Background Transparent (over lower layers), Black, White

Undo and Clear work on the painting. Keep in Show stores the current painting in the show file.

Figure 13. Finger Paint with Kaleidoscope symmetry

Projection mapping

The Mapping workspace has three columns: Outputs (left), the Input — composition and Output canvases (centre), and Properties (right).

The Mapping workspace: outputs list, input and output canvases, properties
Figure 14. The Mapping workspace: outputs list, input and output canvases, properties

Outputs

An output is one physical display (projector, LED processor input, screen) or a window.

  1. Click + Output.
  2. In Properties → Output, choose the Display. The output takes that display's resolution. Choose Windowed (no display) to show it in a window instead.
  3. Click Open Output. Open All / Close All, the OUTPUTS button and Output → Open All Outputs (Cmd/Ctrl+Shift+O) work on every output.
Control What it does Range / default
Name Output name Output 1
Display Target display —
Resolution Output size (type width x height) Display size
Brightness Output brightness 0–1.5, default 1
Windowed Window instead of full screen Off
Test pattern Shows a test pattern with slice labels Off
Enabled Output on / off On

Slices

Each output contains one or more slices. A slice takes part of a source and places it on the output.

  1. Click + Slice (or Duplicate an existing one).
  2. Choose its Source: Composition, any Layer, or a 3D Projector view from the 3D Stage.
  3. Drag the slice region in the Input canvas, or set Input X / Y / W / H (0–1).
  4. Use Fill output to stretch it over the whole output, or Match input to place it pixel-for-pixel where it sits in the composition.

Each slice also has Flip H, Flip V and Opacity.

Corner pin and mesh warp

Choose Corner Pin above the output canvas for flat surfaces. Drag the four corners onto the surface, drag inside the slice to move it, and hold Shift for fine moves. The arrow keys nudge the selected point (Shift = finer).

Figure 15. Corner pinning a slice, with Shift for fine adjustment

For curved screens, domes and cylinders, choose a Mesh Warp grid of 2×2, 3×3, 4×4, 6×6, 8×8, 12×12 or 16×16. Drag the mesh points; the surface between them bends smoothly (bicubic). Reset mesh and Reset corners start again; Off returns to corner pin.

Mesh Warp grid sizes from 2×2 to 16×16
Figure 16. Mesh Warp grid sizes from 2×2 to 16×16

Masks

Mask settings: Feather (0–1), Invert (show inside only) and Enabled. Painted masks also have Brush size (0.005–0.25) and Eraser.

Figure 17. Painting a mask straight onto the output

Edge blending

For overlapping projectors, each slice has an Edge Blend section: Left, Right, Top and Bottom blend widths (0–0.5), Gamma (1–3, default 2.2) and Curve (1–4, default 2).

The Projector Array Wizard
Figure 18. The Projector Array Wizard

Colour matching

Each slice has a Colour section to match projectors or panels: Brightness (−1 to 1), Contrast (0–2) and Red / Green / Blue gain (0–2).

Tip: Turn on Test Pattern (or Output → Test Pattern, Cmd/Ctrl+T) while you pin and blend. Slice labels make it easy to see which projector shows what.

3D Stage

The 3D Stage shows your venue in 3D. You can map content onto models, plan projectors with real lenses and send each projector's view to an output.

The 3D view and the Projector View
Figure 19. The 3D view and the Projector View

Models

Navigate the 3D view by dragging to orbit, Shift-dragging to pan and using the wheel to zoom.

Build to Scale: objects in real metres
Figure 20. Build to Scale: objects in real metres

Mapping content onto models

Select a model and set Content (the composition or any layer), Content X / Y / W / H and Texture mapping: UV, Planar, Box, Cylindrical, Spherical or Solid.

Projectors and rigging

Click + Projector. Each virtual projector has a position, aim (Aim at selected object), Vertical FOV, Lens shift H / V and a Resolution.

Under Real projector model & rigging, pick a real model (Panasonic, Barco, Christie, Epson, Sony, Sharp NEC or Custom) and a Lens, then set:

Control Range / default
Zoom (throw ratio) Limits of the chosen lens
Mounting Floor / table (upright), Ceiling (inverted), Truss hang (inverted), Portrait (rotated 90°)
Pan (yaw °) −180 to 180
Tilt (pitch °) −90 to 90
Roll ° −45 to 45
Stacking Single, Double stack, Triple stack, Quad stack
Screen gain 0.3–2.5, default 1
Throw distance override (m) 0–120, 0 = measured

The panel reports the Throw distance (measured to the first object), Image size, Pixel size on surface, Brightness in lux and nits with a verdict, the distance range for the same image size, the Rigging load, and a Lens finder for a wanted image width.

Projector model and rigging
Figure 21. Projector model and rigging

Note: These are planning figures from published data sheets. Confirm throw and shift with the manufacturer's lens calculator before rigging.

Projector view and outputs

Select a projector to see its Projector View. Click Create Output for Projector to send that view to a new output, or choose 3D Projector: name as a slice source in Mapping.

Point-pair auto calibration

  1. Select the projector and click Calibrate.
  2. Click a point on the model in the 3D view (Model point).
  3. Click where that point is on the real projection. Drag markers to refine.
  4. Repeat for at least 6 points. The projector's pose and lens are solved automatically and the error in pixels is shown.
  5. Use solved pose applies the result. Clear Points starts again; Finish Calibrating ends the session.
Figure 22. Point-pair calibration: pick a model point, then place it on the projection

LED walls and pixel mapping

The LED workspace has Fixtures (left), the Pixel Map with a DMX Monitor (centre) and Properties (right).

The Pixel Map: every LED shows the colour it samples
Figure 23. The Pixel Map: every LED shows the colour it samples

Pixel-mapped fixtures

  1. Choose + Add fixture…: LED Strip, LED Matrix, LED Ring, Custom / Scanned or DMX Fixture.
  2. Drag the fixture and its handles over the composition in the Pixel Map.
  3. Set the output protocol and address in Properties → Fixture.
Control What it does Range / default
Protocol Art-Net, sACN (E1.31), DDP (pixel controllers, WLED, Falcon…) Art-Net
DDP start pixel First pixel for DDP 0–65535
Destination IP Controller address, broadcast or multicast —
Universe Start universe 0–32767
Start channel Start channel 1–512
Colour order RGB, GRB, BRG, RBG, GBR, BGR, RGBW, GRBW, W, DRGB, RGBWAU RGB
Gamma Per-fixture gamma 1–3, default 2.2
Brightness Per-fixture brightness 0–1, default 1

Type-specific settings: strips have Pixels (1–2048), + Point / − Point and Reverse; matrices have Columns and Rows (1–256), Snake (zig-zag), Vertical runs and Data starts (Top left, Top right, Bottom left, Bottom right); rings have Pixels, Radius, Start angle and Clockwise.

Patching and output

Auto-patched universes: a pixel never splits across two universes
Figure 24. Auto-patched universes: a pixel never splits across two universes

Camera auto-scan

Camera Auto-Scan Positions finds the real position of every LED. Point a webcam at the whole fixture, darken the room, make sure LED output is enabled and patched, and click Start Scan. The app flashes binary patterns and builds the pixel positions from what the camera sees. You can also Import CSV (x,y per line).

LED Wall Designer

Set Cabinets across (1–64) and down (1–32), Cabinet px W / H (16–1024), Pixel pitch (mm) (0.9–20), Port capacity (1G, 1G at high fps, 5G or 10G fibre), Ports / processor (1–40) and Wiring (Snake by columns or Snake by rows). The designer reports the Raster, Physical size, Cabinets / port, Ports and Processors, and draws the wiring path.

Smart LED Calculator

Enter what you know and the calculator works out the rest.

Inputs: pixel pitch, cabinet size, the wall size in metres (with Rounding to the Nearest cabinet, Fit inside the opening or Cover the opening) or the cabinet count, Closest audience (m), Environment, processor ports, frame rate (50–120 Hz), bit depth, cabinet power and weight, Mains voltage and Shot on camera (broadcast / virtual production).

Results: real pitch, cabinet count, wall size, resolution and aspect ratio, minimum / seamless / retina viewing distances, ports, processors and receiving cards, power (kW, amps, 16 A circuits), weight and the best content canvas, with warnings when a size and pitch don't divide.

Buttons: Apply to Wall Designer, Composition = native raster, Create LED Output and Add Test Card.

The Smart LED Calculator
Figure 25. The Smart LED Calculator

Curved LED walls

Turn on Curved wall and choose:

Angles snap to the cabinet's locks, with a warning when the target falls between locks or outside the cabinet's range. The panel shows the joint angles, radius, wrap, straight width (chord), depth, LED surface length, floor footprint and a plan view, plus a table of suggestions (cabinet count and lock angle) with a Use button.

Curved wall design by radius, wrap, opening, depth or joint
Figure 26. Curved wall design by radius, wrap, opening, depth or joint

Warning: Curve-lock angles differ between cabinet models. Confirm the step and range on the cabinet data sheet before building.

LED processors

The LED Processors section (LED workspace) connects to processors and drives them from the show.

Connecting

  1. Click Find on Network. The app scans the local networks for NovaStar COEX, Megapixel HELIOS and Brompton Tessera processors.
  2. Or add one by hand: choose the Type (NovaStar COEX (MX / CX / VX Pro), Megapixel HELIOS, Brompton Tessera or Other brand (custom commands)) and enter the IP address. - NovaStar uses port 8001 (OpenAPI). If the processor has several screens, choose the Screen. - HELIOS needs an API user and Password if one is set. - Tessera: enter Wall max (nits) so brightness can be shown in nits.
  3. Click Connect. The panel shows vendor, model, name, serial, firmware, cabinets and brightness.
Find on Network
Figure 27. Find on Network

Live control

Control What it does
Brightness 0–1, sent live
Colour temp (K) Colour temperature
Blackout / Un-Blackout Blacks out the wall
Freeze / Unfreeze Freezes the picture
Test pattern Off, Red, Green, Blue, White, Grid, Checkerboard, Horizontal lines / steps, Vertical lines / steps, Diagonal, Gradient / grey, Colour bars
Identify Cabinets Shows cabinet IDs on the wall
Load Presets Lists the processor's presets as buttons to recall
Load Inputs Lists the inputs so you can switch with Input

An All processors row applies brightness, blackout and freeze to every processor at once. OSC: /pims/ledproc/{n|all}/brightness f, /blackout i, /freeze i, /test s, /preset s and /cct f.

Live control: brightness, blackout, freeze and test patterns
Figure 28. Live control: brightness, blackout, freeze and test patterns

Sending the wall layout

Send Layout… places the processor's cabinets (NovaStar) or tiles (HELIOS) to match the wall designer's grid, ports and wiring, with an optional Canvas X / Y offset. On NovaStar it repositions the cabinets of a screen that already exists; on HELIOS it sets each tile's position in output-port and chain order. Check the result in the processor's own software.

Tessera's IP control has no layout commands, so use the exports: Cabinet CSV, Layout JSON (including the curve) and the cabinet map PNG work with any processor software.

Other brands

For Colorlight, Linsn, Kystar, Absen, older NovaStar and others, choose Other brand (custom commands). Set the Protocol (TCP, UDP or HTTP (METHOD /path body)), Port, Brand / model and Preset count, then enter the commands from the maker's control protocol for Brightness, Colour temperature, Blackout on/off, Freeze on/off, Test pattern on/off, Recall preset {value} and Select input {value}.

Placeholders: {pct} 0–100, {byte} 0–255, {value} raw value, {k} kelvin. Start a command with hex: to send bytes, for example hex:55 AA 01 {byte}.

Lasers

The Laser workspace runs laser cues on tracks, previews them, and sends them to laser DACs or to external laser software.

The Laser workspace
Figure 29. The Laser workspace

Laser cues

Cues sit on tracks like clips on layers: one cue per track plays at a time. Click + Track to add a track. Cue types:

Shape (Circle, Square, Triangle, Polygon, Star, Line, Cross, Heart, Flower, Dot (beam)), Text (single-stroke laser font), Beam fan, Tunnel, Wave lines, Spiral, Lissajous, Grid / lattice, Drawing, Auto trace (edges of media), ILDA file (formats 0, 1, 2, 4, 5) and External trigger only.

Each cue has Transform (Size, Size X / Y, Position X / Y, Rotation (°), Spin (°/s), Mirror X), Colour (Solid, Gradient, Rainbow along path, Colour cycle, Change on beat, File / media colours) and Effects (Wave, Beat pulse, Audio size, Strobe (per beat), Dashes, Draw-on rate).

Drawing and auto trace

Figure 30. Drawing a laser path on the canvas

Timecode lock and export

Turn on timecode lock for a cue and set its Start TC, Length (s) and Offset (frames). The cue triggers when the show timecode reaches its start, animates in step with the timecode (frozen when it stops, exact after jumps) and stops when the range ends (Stop when timecode leaves the range).

Export cue as ILDA… writes ILDA format 5 frames that most laser show software can load.

Laser projectors

On the Projectors tab, click Find DACs to search the network for Ether Dream, LaserCube and IDN devices, or add one with + Projector and set the Protocol and IP address (and IDN channel for IDN).

Section Controls
Scanner optimiser Scan rate (pps) 5000–100000 (30000), Point budget 50–3000 (900), Blank dwell 0–30 (5), Corner dwell 0–20 (3), Beam dwell 4–200 (40), Point density 0.3–3 (1)
Geometry Size X / Y, Offset X / Y, Rotation (°), Keystone H / V (−0.5 to 0.5), Invert X / Y, Swap X/Y, Scan limit (0.1–1)
Colour & safety Red / Green / Blue balance, Diode threshold (0–0.4), Brightness, Static beam limit (0–1, default 0.3), safety masks
The scanner optimiser
Figure 31. The scanner optimiser

Safety

Warning: Audience scanning needs the appropriate variance or permit and must stay below the maximum permissible exposure at every position. Use a hardware emergency stop and a qualified laser safety officer for public shows. LaserCube network firmware may keep scanning its last data on packet loss: use a wired connection and physical masking.

External laser software

On the Laser Software tab, add actions that fire when a cue starts or stops (On start / On stop):

Under Timecode to laser software, send MTC to the Control tab's MIDI output, or generate LTC on an audio output channel, so the laser software chases the same timecode.

Lasers in the deck

Drag a cue from Browser → Lasers onto a cell. The clip draws the laser on screens and LED walls as glowing beams (Beam width, Glow, Intensity, Render scale, Fit) and, with Fire the physical laser cue while this clip is live, fires the real laser cue in sync. All laser output clips mirror exactly what the lasers draw.

Immersive audio

The Audio workspace shows the Speaker & Object View, the Analysis panel and Audio Setup.

The Speaker & Object View: floor speakers as squares, height speakers as circles
Figure 32. The Speaker & Object View: floor speakers as squares, height speakers as circles

Device and layout

Control What it does Options / default
Output Audio device System default
Speaker layout 1.0, 2.0, 2.1, 3.0, 4.0, 5.1, 7.1, 5.1.2, 5.1.4, 7.1.2, 7.1.4, 7.1.6, 9.1.4, 9.1.6 7.1.4
Monitoring Auto (native if device has enough channels), Native multichannel, Binaural headphones (HRTF), Stereo fold-down Auto
Buffer Lowest latency or Safe (larger buffer) (applies after restart) Lowest latency
Master Audio master 0–1

The panel shows the device's channel count and the layout's channel count. If the device has fewer channels than the layout, choose a multichannel interface (Dante Virtual Soundcard, MADI, USB / Thunderbolt) or binaural monitoring.

Speaker management

The Speakers (management) table has, per speaker: Trim dB (−40 to +12), Delay ms (0–1000), Mute and ID (pink noise on that speaker for line checks).

Beds, objects and ADM masters

Figure 33. An audio object orbiting the room

Analysis for visuals

Listen to chooses the show audio (master bus) or any audio input. Sensitivity (0.1–4, default 1) sets the response. The panel shows BASS, MID, HIGH, LEVEL and BEAT, which drive every parameter set to AUD modulation and the Auto-VJ. Auto BPM from beats follows the tempo.

Note: Encoded immersive streams that need a licensed decoder are not decoded. Export an ADM BWF master from your DAW or renderer instead: it plays with full object metadata.

Show control and timecode

The Show workspace has four tabs: Cue List, Timeline, Plan (conference) and Schedule.

Cue List

Cue actions: Trigger Clip, Trigger Column, Clear Layer, Clear All, Set / Fade Parameter, Set BPM, Send OSC, Send MIDI, Set DMX Channel, Blackout, Fade Master, Fade Audio Master, Timecode Play, Timecode Stop and AI Generate Look.

The Cue List with GO, BACK and STOP
Figure 34. The Cue List with GO, BACK and STOP

Timecode

Click the timecode display in the top bar to choose the Source:

Source Notes
Internal generator Play / stop with ▶ or Shift+Space; ⏮ Zero and Locate
LTC (audio input) Choose the LTC input and Input channel; Detect LTC frame rate
MTC (MIDI in) From the MIDI input
Art-Net timecode Received on UDP 6454
OSC /pims/timecode "hh:mm:ss:ff" strings

Frame rate: 24, 25, 29.97 DF or 30 fps (default 25). Pi Media Server can also Generate LTC on audio channel and Send MTC to MIDI out.

Cues chase correctly when the timecode jumps.

Timecode sources: internal, LTC, MTC, Art-Net and OSC
Figure 35. Timecode sources: internal, LTC, MTC, Art-Net and OSC

Clips on timecode

Right-click a clip and choose Timecode: Lock to Current TC, or open the clip's Timecode section:

Control Range / default
Start TC hh:mm:ss:ff (Set to current)
Length override (s) 0–3600, 0 = clip length
Offset (frames) −500 to 500
Free-wheel (s) 0–10, default 1
Hold frame when TC stops On / off
Trigger when TC enters, Clear when TC leaves On / off

The clip triggers itself when the show timecode reaches its start. It chases frame-accurately (seeking on jumps and nudging the rate on drift), holds its frame when the timecode stops, free-wheels through dropouts and clears its layer at the end. Locked clips show a TC tag in the deck.

Timelines

Click + New on the Timeline tab. Add:

Timeline options: Loop, Clear layer in gaps and Chase timecode from a start time.

Plan (conference mode)

Add sessions with + Session. Each row has Start, Title, Speaker, Min, L3 (lower third) and Timer (speaker countdown). Use current look captures the current deck state for that session. Choose the Lower-third layer and Speaker-timer layer, drag rows to reorder, and run the day with ◀ Prev, Next ▶ or GO on a row. Remote: OSC /pims/plan/next, TCP PLAN NEXT.

The conference plan: start, title, speaker and minutes
Figure 36. The conference plan: start, title, speaker and minutes

Schedule

+ Event runs an action at a set date and time (Once), Daily or Weekly on chosen weekdays. Actions: Cue GO (next), Fire cue #, Trigger column #, Play timeline, Stop timeline, Plan session #, Blackout, Open outputs, Close outputs and Clear all layers. Run now tests an event.

External monitors

Program → Monitors… opens monitor windows on any display (or windowed): multiview grids (2 side by side, 2 × 2, 1 big + 5, 2 big + 4, 3 × 3, 4 × 4) with Program, Preview, layers, outputs, laser outputs and a Clock / timecode tile, with red / green / orange tally borders (Labels and tally borders); or a Tabs view that switches full-window sources with tabs or keys 1–9.

Control

The Control workspace connects controllers, lighting desks, control systems, phones and other servers.

Learn mode

  1. Click LEARN in the top bar. Learnable controls are outlined in amber.
  2. Click a control (a fader, a clip, a column, a button).
  3. Move a MIDI fader, send an OSC message or change a DMX channel. The mapping is created and shown in Mappings.
  4. Press Esc or click LEARN again to exit.
Learn mode: every learnable control is outlined
Figure 37. Learn mode: every learnable control is outlined

MIDI

OSC

Receive port (default 7000), Send to host and Send port (default 7001) for feedback, with Send state feedback. The full address list is under Help → OSC Address Reference (see Remote control reference below).

DMX input

Turn on Receive Art-Net and/or Receive sACN (with sACN universes). Learn any control from a DMX channel, or build a Lighting-desk personality: set Universe, Start channel and Protocol, then click Build Personality. It maps the master and blackout, then four channels per layer (opacity, clip select, audio level and blend mode).

Web remote

Turn on Enable web remote (default port 8080). Any phone or tablet on the network can open http://<ip>:8080 for GO / Back, column triggers, layer faders, master and tap. http://<ip>:8080/paint is a full-screen finger-painting pad for paint clips and painted masks. The same OSC addresses work over HTTP: GET /api/osc/pims/...?v=value.

The web remote on any phone or tablet
Figure 38. The web remote on any phone or tablet

TCP / UDP text control

Turn on text control (default TCP port 7010, UDP port 7011). Send one command per line; the server replies OK or ERR <reason>. Commands: GO, BACK, STOP, TAP, RESYNC, TAKE, BLACKOUT 1, COLUMN 3, CLIP 1 2 (layer, clip), CLEAR / CLEAR 2, OPACITY 1 0.5, MASTER 0.5, VOLUME 0.8, BPM 128, CUE 4, SLIDE NEXT / PREV / n, TIMELINE PLAY / STOP / PAUSE / n, PLAN NEXT / PREV / n, TIMER START, TEST 1, PROMPT text, or any OSC address with arguments. Works with Crestron, AMX, Q-SYS and Extron.

Stream Deck and Bitfocus Companion

The Stream Deck / Bitfocus Companion section lists suggested button commands for a Companion Generic TCP or Generic OSC connection. Pi Media Server sends feedback to Companion.

Multi-server

Turn on Enable multi-server and choose This server:

Settings: Show group name, Sync UDP port (default 7020), Peer IPs (blank = broadcast), Failover after (s) (default 1.5) and On failover send OSC (for example to a video switcher). The main sends triggers, levels, tempo, timecode, video positions, slides and timelines 10 times per second. The backup takes over when the main goes silent and returns to standby when it comes back. Push Show & Media to Peers sends the show file and every media file it uses; peers keep their own outputs and audio devices.

NDI and stream outputs

AI Studio, encoding and performance

Offline AI looks

The offline AI engine needs no internet or API keys.

  1. Type a prompt (colours, moods, motion, energy, shapes, effects, quoted text), or click one of the Ideas.
  2. Choose the Target layer.
  3. Click ✨ Generate Look (Cmd/Ctrl+Enter). A live generative shader with a modulated effect chain lands on the layer.

Other buttons: 4 Variations (four looks in free cells), Generate Effect for Selection (an effect chain for the selected clip or layer) and Render to Video Clip (saves a WebM file, Video length (s) 2–120). From OSC: /pims/layer/{n}/prompt "text".

Figure 39. Generate a look from a prompt

Auto-VJ

Turn on Let the AI perform (follows music energy & phrasing) in the Auto-VJ section and set Phrase (beats) (4–64). Auto-VJ triggers columns and gradually changes the looks with the music.

Cloud AI (your own keys)

Open AI Preferences… (or Preferences…) and enter keys for the providers you use: Google Gemini API, fal.ai, Runway, Luma, OpenAI, Black Forest Labs and Stability AI, or a custom HTTP endpoint. Keys are stored only on this computer; prompts go to the provider you choose and are billed to your account.

Click 🎬 Generate Video (cloud) or 🖼 Generate Image (cloud). Jobs run in the background (video usually takes 1–5 minutes) and land in the deck.

Mode: Offline engine + cloud on demand, or Cloud only (online), where Generate Look renders photoreal video while the computer is online. Offline, the built-in engine always takes over.

Encode workspace

Convert media into show formats in batches.

  1. Drop files or folders, or click + Files… / + Folder….
  2. Choose the Format: DXV3 Normal Quality, DXV3 Normal Quality + Alpha, DXV3 High Quality, DXV3 High Quality + Alpha, HAP, HAP Alpha, HAP Q, HAP Q Alpha, H.264 (hardware encoder), H.265 / HEVC (hardware encoder), AV1 (hardware encoder) or WAV 24-bit (audio only, all channels).
  3. Set Resolution (keep, up to 12K or custom), Frame rate (keep, or 23.976–60), Quality (H.264 / H.265 / AV1: Standard, High (show playback), Maximum) or Encoder threads (DXV / HAP).
  4. Choose the delivery options: Keep audio (PCM in .mov, AAC in .mp4), Protect (encrypt): plays only in Pi Media Server (.pimx), Replace the originals in the deck when done and Add finished files to the selected layer.
  5. The queue shows progress, speed and time left. Stop all and Clear finished manage it.
Which format: DXV3, HAP Q or H.264
Figure 40. Which format: DXV3, HAP Q or H.264
Format Best for
DXV3 Best all-round choice: LED, multi-layer, frame-accurate, up to 12K
HAP Q Highest image quality, larger files
H.264 / H.265 / AV1 Small files and streaming; hardware decoding stops at about 4K (H.264) or 8K (H.265)

GPU & Performance

Open it from Preferences → GPU & Performance… or by clicking the GPU name in the status bar. It shows the GPUs found, renderer, driver, GPU codecs (DXT1/3/5, BC4/BC5, BC6H/BC7), maximum texture size, float buffers, CPU and GPU frame time, late frames and estimated render memory, with tips.

Setting Options
Use the high-performance (discrete) GPU On / off
Graphics API Automatic, or a specific API for your system (Direct3D 11, Direct3D 11 on 12, Vulkan, Metal, OpenGL)
Sync V-sync on — tear-free, locked to the display or V-sync off — lowest latency, may tear
GPU memory budget Driver default, 4, 8, 12, 16 or 24 GB
Composition precision Automatic (float up to 8K, 8-bit above), 16-bit float (best gradients), 8-bit (half the memory, fastest)
UI preview quality Full, Half, Quarter
Render rate cap Follow the output display, 120, 60, 50 or 30
DXV / HAP decode threads Automatic, or 2–16

Auto-tune measures the show and picks the fastest settings that keep the display's frame rate. Graphics API, GPU selection, V-sync and memory limit take effect after a restart.

Settings & preferences

Open Preferences… with Cmd+, (macOS, under the app menu) or Ctrl+, (Windows, File menu).

Section Settings
AI — cloud mode When online, use only cloud AI
AI — provider keys Keys for Google Gemini API, fal.ai, Runway, Luma, OpenAI, Black Forest Labs, Stability AI
AI — realistic video Video provider, Video model, Resolution, Length, loops, auto-convert to DXV3
AI — realistic images Image provider, Image model, custom endpoint (URL, key, header, JSON body, result field)
AI — design model Use an OpenAI model to design looks & effect chains, Design model
Performance Prevent display sleep while outputs are open, GPU & Performance…

Click Save to apply. Preferences and panel layouts are stored per computer; the show itself (deck, mapping, LED, 3D, laser, audio, cues and mappings) is stored in the .pims file.

Keyboard shortcuts / remote control

Keyboard shortcuts

Key Action
Space Cue GO
Shift+Space Play / stop internal timecode
1 – 9 Trigger column
T Tap tempo
B / Cmd/Ctrl+B Blackout
Cmd/Ctrl+T Test pattern on all outputs
Cmd/Ctrl+Shift+O Open all outputs
Cmd/Ctrl+Shift+W Close all outputs
Cmd/Ctrl+N / O New show / Open show
Cmd/Ctrl+S / Shift+S Save / Save as
Cmd/Ctrl+I Import media
Cmd/Ctrl+Z / Shift+Z Undo / Redo
Delete Remove selected clip
Alt-drag clip Copy clip
Double-click slider Reset to default
Right-click ~ button Modulation settings
Esc Exit learn mode; emergency stop in the Laser workspace
→ / PageDown, ← / PageUp Next / previous slide
Cmd/Ctrl+P Preview mode
Cmd/Ctrl+Enter TAKE (preview → live)
Cmd/Ctrl+Shift+P Presenter View
Arrow keys (Mapping) Nudge the selected point (Shift = fine)

OSC address reference (default receive port 7000)

Layers and columns are numbered from 1.

Address Action
/pims/layer/{n}/clip/{m}/connect Trigger clip m on layer n
/pims/layer/{n}/clear Clear layer
/pims/layer/{n}/opacity f · /volume f 0–1
/pims/layer/{n}/bypass i · /solo i 0 / 1
/pims/layer/{n}/blend i Blend mode index
/pims/layer/{n}/select f 0–1 selects a clip
/pims/layer/{n}/prompt s AI-generate a look on layer n
/pims/column/{m}/connect Trigger column
/pims/composition/opacity f · /clear Master · clear all
/pims/blackout i 0 / 1
/pims/bpm f · /pims/tap · /pims/resync Tempo
/pims/cue/go · /back · /stop · /pims/cue/{n}/go Cue list
/pims/audio/master f Audio master
/pims/timecode s "hh:mm:ss:ff" when the source is OSC
/pims/slides/next · /prev · /goto n Presentations
/pims/take · /pims/preview i TAKE · preview mode
/pims/timeline/play · /pause · /stop · /seek f · /{n}/play Timeline
/pims/plan/next · /prev · /{n}/go Conference plan
/pims/timer/start · /stop · /reset · /toggle Timer and countdown clips
/pims/param s f Any parameter path, normalised value
/pims/output/test i Test pattern
/pims/ledproc/{n|all}/brightness f · /blackout i · /freeze i · /test s · /preset s · /cct f LED processors
/pims/paint/clear · /color s · /size f · /brush s Finger Paint
/pims/laser/go "name"|n · /stop · /arm 0|1 · /blackout 0|1 · /master f Lasers (arming only when allowed)
Feedback: /pims/layer/{n}/clip/{m}/connected i Sent to the OSC output host

Network ports

Service Default
OSC in / feedback out 7000 / 7001
Web remote 8080
Browser stream output 8091
TCP / UDP text control 7010 / 7011
Multi-server sync 7020
Art-Net (and Art-Net timecode) UDP 6454
RTMP listen input 1935

Tips for live/studio use

Troubleshooting

Symptom Cause Fix
Only the licence window appears at launch No activation and no running trial Activate your key, start the trial, or use offline activation
"Saving shows is not available in the free trial" Trial mode Activate a licence to save shows
Pictures show a watermark Free trial Activate a licence; the watermark disappears
Banner with a countdown Licence moved, trial ending or deactivated Everything works during the 24-hour notice; reactivate or move the licence back
"The licence system is not available" The licence helper is missing or damaged Reinstall Pi Media Server
"This licence is active on another computer" Machine limit Click Move it here, or deactivate the other computer
Output does not appear on the projector Output not opened or wrong display Choose the Display in Mapping and click Open Output (or OUTPUTS)
"This GPU supports textures up to … px" Composition larger than the GPU allows Use a smaller composition, split across outputs, or use a GPU with 16384 px textures
Video stutters with several layers Codec not GPU-decoded, or beyond the hardware decoder's size Convert to DXV3 or HAP in Encode; run Auto-tune
ProRes file does not play Format the GPU can't decode Convert it in the Encode workspace
LED fixtures stay dark LED output off, wrong IP or universe Turn on Send pixel data, check Destination IP, run Auto Patch, watch the DMX Monitor
LED processor not found Different subnet or blocked port Add it by hand with its IP; check the network and firewall
Tessera layout not sent Tessera IP control has no layout commands Use Cabinet CSV / Layout JSON / PNG exports
No laser output Not armed, or no DAC configured Configure a projector, then click ARM
Laser cannot be armed remotely Remote arming is off Turn on Allow arming the lasers remotely on the Safety tab
Only 2 channels of a 7.1.4 layout play Device has fewer channels than the layout Choose a multichannel interface, or Binaural headphones
Clips do not follow timecode Wrong source or frame rate Check the timecode Source and Frame rate; turn on Detect LTC frame rate
Phones cannot open the web remote Remote off or different network Turn on Enable web remote and use the computer's IP on the same network
Cloud AI job fails Missing or invalid key, or offline Check the key in Preferences; offline, use the built-in engine
macOS blocks the first launch Gatekeeper Right-click the app, choose Open, then Open again
Windows SmartScreen warning New publisher check Click More info → Run anyway

Specifications & system requirements

Specifications

Item Specification
Version 1.4.4
Composition Custom resolutions up to 12K (15360 × 2160 preset); Preview and Program monitors
Rendering GPU-accelerated, 16-bit float pipeline (8-bit automatically above 8K)
Video playback DXV3 and HAP / HAP Alpha / HAP Q / HAP Q Alpha decoded on the GPU; H.264, H.265, VP9 and AV1 hardware decoding
Mapping Unlimited outputs, corner pin and mesh warp up to 16 × 16, edge blending with auto blend and array wizard, polygon and painted masks
LED Art-Net, sACN and DDP pixel output; flat and curved wall designer; NovaStar COEX, Megapixel HELIOS and Brompton Tessera control; custom command templates
3D stage OBJ, glTF and GLB models; build to scale; projector and lens catalogue; point-pair auto calibration
Laser Ether Dream, LaserCube and IDN output; ILDA formats 0, 1, 2, 4, 5; OSC, MIDI and DMX to external laser software
Audio Layouts up to 9.1.6; ADM BWF / BW64 / RF64 object-based masters; binaural monitoring; stereo fold-down
Control MIDI, OSC, DMX (Art-Net / sACN in), SMPTE (LTC, MTC, Art-Net, OSC), TCP / UDP text, web remote, Stream Deck / Companion
Network video NDI 6 in and out (runtime included); RTMP / SRT / browser stream outputs; network stream inputs
Multi-server Main, backup and render nodes with automatic failover
Show file .pims

System requirements

macOS

Minimum Recommended
OS macOS 12 Monterey Latest macOS
Processor Apple silicon or Intel (native builds for both) Apple M2 Pro or later
Memory 8 GB 16 GB or more
Disk 1 GB + media 1 GB + media
Graphics Integrated GPU, 1080p output Dedicated GPU, multiple outputs; 16384 px textures for 12K
Network — Gigabit for NDI, LED pixel output and multi-server

Windows

Minimum Recommended
OS Windows 10 64-bit Windows 11 64-bit
Processor Intel Core i5 / AMD Ryzen 5, 4 cores Intel Core i7 / AMD Ryzen 7, 8 cores
Memory 8 GB 16 GB or more
Disk 1 GB + media 1 GB + media
Graphics DirectX 12 GPU, 1080p output Dedicated GPU (NVIDIA / AMD), multiple outputs; 16384 px textures for 12K
Network — Gigabit for NDI, LED pixel output and multi-server

Linux is not supported.

Compatibility notes

NDI® is a registered trademark of Vizrt NDI AB. All other product, codec and brand names belong to their owners and are used only to describe compatibility; Pi Media Server is not affiliated with or endorsed by them.

Support

When you contact support, include the version and GPU shown in About Pi Media Server, your operating system and the steps that lead to the problem.

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